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We will be an inclusive group, not exclusive, and we will not create interaction rules requiring in game behaviors that benefit RPers or PVPers. We will not whitelist our group and leave people out because they RP or PVP like other server groups do. When that day comes, and the game isn't as new, the server that has outstanding PVP and RP populations will be the last man standing, and that will be the =UN= Community Server. While its's currently easy to fill up 60/60 a day is coming soon where servers will jump to 75, 80, maybe even 100 player populations. This leads me to the second reason our server needs a healthy RP population. As great as PVP is in DayZ, there is room for much much more in terms of players working together, interacting, and building places good for Chernarus like a Trade Base. For us, holding events and maintaining a Trade Center are the perfect way to attract more players to our server. Part of our server tags say "RP Encouraged" (alot of servers use those) but what does that really mean? To us, it means we want to hold events (RP & PVP) that enhance those play styles. First, DayZ is a deep game and our vision for the =UN= Community is to welcome all sorts of players, but to do so in a "no pvp rules" environment. There are two important reasons we need the RP community here teaming with our HardCore PVP community. I've had it mentioned that we have no problem putting 60/60 on our server everyday, so why be concerned about having any RP population on our server? The Trading Center is intended to be the RP hub of the =UN= Community and provide as safe an environment as possible to the players that enjoy that aspect of the game. I've been asked several times about the role of the =UN= and the Trading Center that will eventually be set up under the security team that will be assigned to protect it. I might even see if I can run them for neb as well, since I'm currently doing them for a community where I'm a Gamemaster - but since I don't want to do advertisement for them, I'll see how neb views it.Why the DayZ Community needs a Trade Center on every server (from a =UN= Community point of view): Hell, while I'm less interested in my Combine concept anymore the idea of a dynamic player-run campaign where I just build the missions based on their actions is fascinating to me. Since I have heavy focus on atmosphere in my missions, this is essential to me. I also use Splendid Lightning Modification as it doesn't touch FPS and gives Altis the old ArmA 3 look which drastically improves atmosphere.
#Dayz rp servers 2017 mods#
My core mods for this are: (NR6 HAL) as AI Commander and PERSIST - RCO for player loadouts (which are kept over multiple operations).
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I'm also using a seperate 'construction' SQF script, with which players are able to construct in a Command & Conquer style and can build FOBs - with a bit of Arma trickery these can even be persisted, like player loadouts are.
![dayz rp servers 2017 dayz rp servers 2017](https://i.ytimg.com/vi/NYvAzFD0DOo/maxresdefault.jpg)
However, looting will be encouraged as I've properly set up ACE to handle this. Players have limited equipment and they will have to loot if they want to remain sustainable.
![dayz rp servers 2017 dayz rp servers 2017](https://img.game-news24.com/2021/11/Server-mergers-are-on-the-horizon-for-Amazon-s-NewWorld.jpeg)
Garrisons I prepare myself, however an AI Commander is given multiple groups to work with and does patrols, resupplies, defence and even attacks. Click to expand.I'm currently working on an operation where the players have one 'main operation' / goal, but face various side operations which can make the current operation harder / easier based on their actions, but will also be remembered for the future.